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PRE-ALPHA v0.31

EVERY JUMP MATTERS.

A fast-paced 2D precision parkour game inspired by DDNet. Built around tight controls and momentum-based gameplay, SteelStacks pushes your reflexes, timing, and consistency to the limit.

SteelStacks Gameplay

Weave Through Deadly Traps

Every dash counts. You’ll weave through deadly traps, razor-tight gaps, and complex obstacle layouts that demand mastery of movement mechanics. Levels are designed to be tough but fair, encouraging experimentation, repeated runs, and that unbeatable feeling when you finally nail a perfect route.

Whether you’re speedrunning for the cleanest time, grinding a level until every input feels automatic, or just enjoying the flow of smooth movement, SteelStacks is all about rewarding skill, persistence, and improvement.

"Expect frustration, satisfaction, and a lot of 'one more run.'"

Level design screenshot
Core Mechanics

Designed for Mastery

Carefully crafted to push your skills to the next level.

Fast & Precise Movement

Responsive controls focused on tight platforming, momentum, and accuracy.

🎯

Skill-Based Level Design

Carefully crafted obstacle courses that reward mastery and clean execution.

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Replay-Focused Gameplay

Levels are built to be replayed — optimize routes, refine movement, and improve your runs.

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Inspired by the Best

Drawing inspiration from DDNet-style mechanics while building its own unique identity.

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Active Development

Currently in Pre-Alpha. New mechanics, levels, and improvements are rolling out over time.

🌍

Multiplayer Lobbies

Create or join custom lobbies, race against other players in real-time, and tackle challenging co-op runs together.

Ready To Test Your Reflexes?

Download the latest pre-alpha build today. No installation required.

SteelStacks0.31_win64.zip
Windows 64-bit212 MB
Latest Update

Pre-Alpha Update – v0.31 (Big steps forward)

Live Now

⚙️ SteelStacks v0.31 is now live!
This update focuses on polishing the core gameplay loop — movement feels tighter, levels play smoother, and a ton of annoying edge-case bugs have been squashed. SteelStacks is still pre-alpha, but it’s starting to feel way more solid run after run.

✨ What’s New

  • Further refined movement and momentum handling
  • Improved dash consistency at high speeds
  • Level flow adjustments for cleaner routes and fewer “cheap” failures
  • Subtle visual and feedback improvements to make actions clearer

🐛 Bug Fixes

  • Fixed collision bugs on tight corners and stacked platforms
  • Resolved rare cases of falling through platforms at high velocity
  • Fixed dash inputs occasionally being ignored
  • Improved respawn reliability across all levels
  • General stability and performance improvements

🛠️ Quality of Life

  • More consistent checkpoint behavior
  • Reduced visual clutter in dense obstacle sections
  • Small tweaks to make repeated runs feel less frustrating
⚠️ Pre-Alpha Reminder: SteelStacks is still under heavy development. Things will change, break, and improve as updates roll out. Feedback, bug reports, and cracked speedruns are always welcome.