EVERY JUMP MATTERS.
A fast-paced 2D precision parkour game inspired by DDNet. Built around tight controls and momentum-based gameplay, SteelStacks pushes your reflexes, timing, and consistency to the limit.
Weave Through Deadly Traps
Every dash counts. You’ll weave through deadly traps, razor-tight gaps, and complex obstacle layouts that demand mastery of movement mechanics. Levels are designed to be tough but fair, encouraging experimentation, repeated runs, and that unbeatable feeling when you finally nail a perfect route.
Whether you’re speedrunning for the cleanest time, grinding a level until every input feels automatic, or just enjoying the flow of smooth movement, SteelStacks is all about rewarding skill, persistence, and improvement.
"Expect frustration, satisfaction, and a lot of 'one more run.'"
Designed for Mastery
Carefully crafted to push your skills to the next level.
Fast & Precise Movement
Responsive controls focused on tight platforming, momentum, and accuracy.
Skill-Based Level Design
Carefully crafted obstacle courses that reward mastery and clean execution.
Replay-Focused Gameplay
Levels are built to be replayed — optimize routes, refine movement, and improve your runs.
Inspired by the Best
Drawing inspiration from DDNet-style mechanics while building its own unique identity.
Active Development
Currently in Pre-Alpha. New mechanics, levels, and improvements are rolling out over time.
Multiplayer Lobbies
Create or join custom lobbies, race against other players in real-time, and tackle challenging co-op runs together.
Ready To Test Your Reflexes?
Download the latest pre-alpha build today. No installation required.
Game Screenshots
Pre-Alpha Update – v0.31 (Big steps forward)
⚙️ SteelStacks v0.31 is now live!
This update focuses on polishing the core gameplay loop — movement feels tighter, levels play smoother,
and a ton of annoying edge-case bugs have been squashed. SteelStacks is still pre-alpha, but it’s starting
to feel way more solid run after run.
✨ What’s New
- Further refined movement and momentum handling
- Improved dash consistency at high speeds
- Level flow adjustments for cleaner routes and fewer “cheap” failures
- Subtle visual and feedback improvements to make actions clearer
🐛 Bug Fixes
- Fixed collision bugs on tight corners and stacked platforms
- Resolved rare cases of falling through platforms at high velocity
- Fixed dash inputs occasionally being ignored
- Improved respawn reliability across all levels
- General stability and performance improvements
🛠️ Quality of Life
- More consistent checkpoint behavior
- Reduced visual clutter in dense obstacle sections
- Small tweaks to make repeated runs feel less frustrating